Saturday, September 5, 2009

Anthony Vaccaro 3D Artist

This is my temporary portfolio till my website Wireframeworlds.com is up.

My name is Anthony Vaccaro and I am experienced modeling and texture artist specializing in current generation techniques with a realistic style. I have a great deal of knowledge of hard surface modeling in 3DS Max and experience with organic sculpting programs such as Zbrush.

I am well versed with the Unreal 3 Engine and everything needed to create a realistic scene utilizing the Unreal 3 software. I have the ability to import, placing, create complex shader networks and create dynamic environment lighting inside UT3.

I specialize in creating photo realistic textures but can still bring a style and story to every asset. I have experience in creating colored specular, paralax and RGB color maps.

Bellow is just a sample of some of my better work with a brief description of each piece/project.


Cryochamber/Cryoreactor:
This asset will be the focus of a larger upcoming military genetics facility scene. I created the highpoly asset first and then created my low poly mesh after alowing me to not constrain myself to the definition of the low poly. This prop was created in mind so that it could serve as two unique props if seen from only one side but still function as a fully developed 360 asset.


The Cogshire:

The Cogshire project was a seven person with guidence from the Art team of EverQuest 2 to create a current generation environment using the EverQuest 2 style, setting and lore. For this project I servered as the teams Lead Modeling and Texture Artist. I modeled, textured, and created shader networks for most of the major assets for the project. I created base tiling texture sets for the team to keep a sense of style, quality level and texil density throughout the project.

I expanded upon team created concept art to further push shilihouet and the style of the buildings. Once finished I would import the buildings into UT3 and create the corresponding shader networks. I handeled the creation of modular assets and LOD's of buildings.




Identification Scanner:

This was based off a crate concept from Pual Richards. I decied to push it beyond the concept and make it a bit more interesting by turing it into a military identification scanner.


Warhammer Orc Choppa Warbalde:

This weapon is based off a concept by Mythic Ente
rtainment. I wanted to keep to the concept but differ by giving a more realistic style instead of duplicating Mythics hand painted stylized textures.

No comments:

Post a Comment